I’ll be the first to admit that I’m not a hard core gamer, but when I found Temple Run: Brave for free on the Apple App Store, I loaded it up on my iPad and figured in a few minutes I’d be deleting it. Boy, was I wrong.
The game loads with a swing-around of a forest area to a cave where Mor’du is hiding, then the start screen pops up. I’ll admit that the graphics were gorgeous. I’m not ashamed to admit I’m a child of the 90’s, back where 16-bit graphics were elaborate and shaded geometric shapes were something to get excited about. So, my interest was piqued.
Having never played a Temple Run game before, I was glad that a tutorial was there. The controls are very easy to learn. Swipe up to jump, down to slide, left and right to turn, and tilt the iPad to drift left or right on the track. There’s also a new feature in this version of the game: Archery! That part was the most difficult for me to master. It took me a few rounds before I figured out you needed to tap on the side of the screen the target’s on to, y’know….HIT the target. Oh, how many bonus coins did I miss not knowing this sooner?
However, I’m a competitive person. What keeps me coming back for more of this game is the objectives and stats page. There are achievements to unlock and a stats page that gives my best run and my total meters run and coins collected. Between these two things, there’s more than enough to challenge myself. Just being able to improve my own score was enough to keep me up until almost 6am playing the game the first night.
Overall, the game is so much fun because of it’s simplicity. Each time the game is loaded, the track is completely different. So, it’s a different game play every time it’s played. There’s no way to get better by memorizing the track, but by actually improving your skill in recognizing when to jump, turn, slide, or drift. So, hopefully next time I’m being chased down by a legendary bear with weapons sticking out of it’s back, I’ll know what to do!